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AH! UBER XP, (where did mine go?) Manager Help Plz

Posted: Sat May 10, 2003 11:19 pm
by Coji
I went from passing at a nice 106% and more because i have not updated this weekend and have played quite a bit. But now i am failing at 32.13% and to make up quota i have a mere 2.5 to make up. Oh did i mention that was 2.5 billion? you can all expect quite a pick up in xp if i make this up by the end of the quota period. But that obviously wont happen so can i just have my 106% back? i dont mind the rest of the xp that will probably go missing from this weekend beacuase i cannot prove that i have fought, but i should be passing for a while even without it. If you do trust me then i have earned is about 50 mill gross. Hope this can be cleared up. Thanks. :shock:

Posted: Sat May 10, 2003 11:30 pm
by Oof
Check the page again Coji. It looks okay to me now. 106.55% :)

Posted: Sun May 11, 2003 2:01 am
by Coji
I have not seen a change yet. Went to friends house to see if it was my comp but it still says failing by the amount stated above to me. Can someone else check and give me a second opinion plz?

Posted: Sun May 11, 2003 2:13 am
by mitha
102.62 %


is what i see

Posted: Sun May 11, 2003 2:42 am
by Dave_Mustaine
Ranger and I just went over your data and fixed it.

You had a vassal XP "4.2bill" rollover.

Posted: Sun May 11, 2003 2:55 am
by Coji
Thanks, thats much better, but what is vassal xp rollover?

Posted: Sun May 11, 2003 5:59 pm
by Oof
It's part of the limitations Turbine has in handling math in AC. Roughly 4.2 billion is the largest number they store in an XP field. So, anytime the XP passed up from your vassal to you (or from you to your patron) gets to be more than 4.2 billion, the XP field rolls over to zero and starts counting again. It messes up your quota calculations.

It tends to fix itself fairly quickly though.

Posted: Mon May 12, 2003 2:37 am
by Dave_Mustaine
**Note: Super - Geek talk ahead, skip if you don't care**

In AC the xp rollover exists for the same reason that the level cap is a 4.2 billion and that each skill can hold 4.2 billion.

First of all, the exact number of all these caps is 4,294,967,296. That number is also 2^32. Without getting into too much Computer Science mumbo jumbo, that's 4 bytes of data.

Imagine real quick, every character ever created (even level 1 mules) needs memory allocated for every skill (untrained or not), level, patron xp, vassal xp, all of them take 4 bytes of memory. How many characters are there in the database?



ANYWAY **Non geek talk**

Last week, however, Ranger fixed the problem of those rollovers. After this, there should not be any errors or issues caused by them. We <3 Ranger.

Posted: Mon May 12, 2003 4:02 am
by Heatmiser
Yes, Ranger is the man.

And Dave, even though that was geek talk, I found it very interesting. :D

Posted: Mon May 12, 2003 6:06 am
by Oof
** More geek talk **

E=MC2
It's how they get the bubbles into beer.

** /end geek talk **