I still don't really know *enough* about the dynamics. Panzer and I have been doing some testing on some smaller characters. On one of the measurements I believe the vassal was at a base 150 loyalty and the patron was at a base 150 leadership (Panzer can correct me if I'm wrong, I think the 150 is right.) we passed up about 65% or so. I handed in an eviscerator pincer and got 3 million. Pan's char (my patron) got about 2 million, so that should be enough xp to be representative of what would happen in a hunting session I think.What is known about the dynamics of XP passup from your analysis. For exanple any idea of the weight ginve on formula for Loy and Lead skills vs swearing time (IG time as a patron-vassel relationship).
Am I correct that the only critera at the begining will be to pass up 100 millioln XP / Week to patron as shown on XP produced in the aliegence tab in game?
We have tested a couple of other instances too, but I don't recall the exact numbers right now (it's late and I'm trying to leave the workplace for the night). I believe in all of our cases we passed up at least 40%. One thing we plan on doing is to untrain leadership on one char and then hunt for several million. We will test that way and then raise leadership 50 points and collect another data sample. Raise another 50 points and measure again, etc. Once we get the time to do that I think we will have a much better idea about the dynamics. We just need to get the time ingame at the same time to do that now.