ISO major end and major armour tinkering
Posted: Wed Oct 15, 2003 8:43 am
As another item in an auction on the bloody VN boards has been 'stolen' from me I will no longer visit that stinking hole anymore, but I still do need some majors to improve my tinker skills, so I'll try on the family board 
The following armour spots on Ogar could use a Major Endurance and Major Armour Tinkering boost
.
Head, hands, arms (pauldrons and bracers) , girth.
Any requirement is ok: melee, missile, arcane, rank, race no problem.
Armour level or style is irrelevant, the only thing that counts is Ogar being able to activate it (and my mule being able to dye it orange
I have several items for trade including Majors. Also have lots of salvage, I do not have sings an will not go get them so i can't pay you with those.
If you have a crappy item you want to get rid of let me know

The following armour spots on Ogar could use a Major Endurance and Major Armour Tinkering boost

Head, hands, arms (pauldrons and bracers) , girth.
Any requirement is ok: melee, missile, arcane, rank, race no problem.
Armour level or style is irrelevant, the only thing that counts is Ogar being able to activate it (and my mule being able to dye it orange

I have several items for trade including Majors. Also have lots of salvage, I do not have sings an will not go get them so i can't pay you with those.
If you have a crappy item you want to get rid of let me know
