VOD Virindi
Posted: Thu Jul 31, 2003 4:16 pm
Ok, Vod Virindi are a little tricky and i would like to share this tip.
Tip 1: Only have one person drag...no reason to have all the V comming at you at once.
Tip 2: Cast one spell on one V and wait before casting a second spell. Try to remember which Virindi you already have that debuff on as well as the exact spell cast on it. Almost always, a different V or 2 others will come other than the one you either debuffed or tried to debuff from that first spell! Shift over to the sticker (the one that actually started after you) and debuff that one.
Tip 3: The rest of the fellow should just attack the one that is debuffed. If 2 V came, leave the one debuffed alone (especially if in a fellow of 2-4 people). He will run back to the spawn which will allow the debuffer free time to debuff the next round. Debuff the one you already have one spell cast on (hopefully you kept track).
Tip 4: Tree's have very high magic defense!!! Debuff person should use a tree between them and the V whenever possible. This saves time from dodging and seeing that message "your movement has interrupted spell casting"!
Tip 5: If all 3 V's come, you need to run away from spawn about 1/4 a compass radius. That way one or 2 of the others will usually run back to spawn location.
Try this technique out, i know you will love it!
Tip 1: Only have one person drag...no reason to have all the V comming at you at once.
Tip 2: Cast one spell on one V and wait before casting a second spell. Try to remember which Virindi you already have that debuff on as well as the exact spell cast on it. Almost always, a different V or 2 others will come other than the one you either debuffed or tried to debuff from that first spell! Shift over to the sticker (the one that actually started after you) and debuff that one.
Tip 3: The rest of the fellow should just attack the one that is debuffed. If 2 V came, leave the one debuffed alone (especially if in a fellow of 2-4 people). He will run back to the spawn which will allow the debuffer free time to debuff the next round. Debuff the one you already have one spell cast on (hopefully you kept track).
Tip 4: Tree's have very high magic defense!!! Debuff person should use a tree between them and the V whenever possible. This saves time from dodging and seeing that message "your movement has interrupted spell casting"!
Tip 5: If all 3 V's come, you need to run away from spawn about 1/4 a compass radius. That way one or 2 of the others will usually run back to spawn location.
Try this technique out, i know you will love it!