Item Tinkering

Forum for Tinkering and Imbuing
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Flanker
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Item Tinkering

Post by Flanker » Sun Jul 06, 2003 2:27 pm

All the info you could need for Item Tinking

If you have something you would like added, post below and I will update the top post.

TINK CALC

Item Tinkering:

Skill Cost: 2 credits (Free if Gharundim)

Skill Formula: (Focus + Coordination)/2

Effects:

Increase Value by 25%
Decrease Value by 25%
Reduce Burden by 25%
Increase items Mana +100
Item Tinkering Materials:

Gold (increases treasure-generated item's value by 10%)
Pine (reduces a treasure-generated armor's value by 10%)
Linen (reduces a treasure-generated item's burden by 10%)
Moonstone (increases an treasure generated item's mana by +100)
Ivory (makes items bound to you give/drop but can only be weilded again buy the person that it was originally bound)

Leather Tinkering

You can use Salvaged Leather on an item to mark the item as 'Retained'. Retained items cannot be salvaged or sold to vendors. Like Ivory, Leather does not require any tinkering skill to apply, it does not add to the number of times the target has been tinkered, and there is no chance that applying Leather can destroy the target.
Last edited by Flanker on Sun Jul 06, 2003 7:23 pm, edited 1 time in total.
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Nakamuro Zataki
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Post by Nakamuro Zataki » Sun Jul 06, 2003 7:10 pm

Flanker, they changed those numbers. A pine tinker reduces value by 25% now.

The other tinkers are probably 25% increase or decrease too now.

All your items are divided into different categories like weapons, armor, jewelry, wands, etc. The first time something drops from a category, the rest of the items in that category gets their value halved. This means that if you just use one type of DIs, then you have to take that into account when calculating what items you can cover with your DIs. AC also randomizes the value of items by 10%.

Lets assume worst case scenario. An item from the DI-category has already dropped, halving the value of all DIs, you want to cover a wand, but no wands has dropped yet. The DI also happens to get its value reduced by 10% and the precious wand gets it increased by 10%.

Assume the DI had an original value of 1000p. It is not the first of its category, so its value gets halved to 500p. The randomizing devil has hit us with a streak of bad luck, and value gets reduced by 10%, it is now worth 450p. Now the death item we wish to cover had its value increased by 10%, which means that it must be lower than 450 / 1.1 = 409p in order not to drop.

Worst case scenario, keep value below 40% of the DIs.
Last edited by Nakamuro Zataki on Sun Jul 06, 2003 7:22 pm, edited 1 time in total.

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Flanker
The Farm King
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Joined: Fri Jan 17, 2003 12:31 am

Post by Flanker » Sun Jul 06, 2003 7:22 pm

doh, I made those changes, must have forgot to hit submit on the other window

/e shoot his mouse

WIll get it done asap boss :P
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