All the info you could need for Armor Tinking
If you have something you would like added, post below and I will update the top post.
TINK CALC
Armor Tinkering:
Skill Cost: 4 credits
Skill Formula: (Focus + Endurance)/2
Effects:
Increase Armor Level by 20
Increase Slashing Protection by 0.2
Increase Piercing Protection by 0.2
Increase Bludgeoning Protection by 0.2
Increase Acid Protection by 0.4
Increase Cold Protection by 0.4
Increase Fire Protection by 0.4
Increase Electrical Protection by 0.4
Armor Tinkering Materials:
Steel (increases the armor's armor level by 20)
Bronze (increase the armor's protection against slashing by 0.2)
Alabaster (increases the armor's protection against piercing by 0.2)
Marble (increases the armor's protection against bludgeoning by 0.2)
Armoredillo Hide (increases the armor's protection against acid by 0.4)
Wool (increases the armor's protection against cold by 0.4)
Ceramic (increases the armor's protection against fire by 0.4)
Reedshark Hide (increases the armor's protection against lightning by 0.4)
Each of these increases a specific protection against an attack by 0.1. All armor has a base protection value which is a decimal ranging from 0.0 (none) to 2.0 (unparalleled). Banes affect these modifiers. The AL against an attack is the AL times the protection modifier.
Example: An AL 300 base Amuli Coat with a fire protection modifier of 1.5. The AL against fire melee and missile attacks is 300*1.5, or 450. The modifier cannot exceed 2.0 and tinkered modifiers reduce the damage taken by hollows.
Armor Tinkering
- Flanker
- The Farm King
- Posts: 2734
- Joined: Fri Jan 17, 2003 12:31 am
Armor Tinkering
Last edited by Flanker on Sun Jul 06, 2003 5:16 pm, edited 1 time in total.
Panzerfaust tells you "Flanker -- stay right where you are -- i'm coming over to open a can of high grade whoop ass for ya.
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- Jack_Able
- Planter
- Posts: 55
- Joined: Sat Feb 15, 2003 1:52 am
- Location: Las Vegas, NV USA
check this link out
http://ac.warcry.com/index.php3?content ... ring_armor
they changed some in a patch, not sure wich one. I belive the values that are posted are the orginal ones when tinkering first came out.
Increases protection by .2 to .4 are the values now.
I would check others as well. Like gold was +10% but now its +25%
Hope this helps.
http://ac.warcry.com/index.php3?content ... ring_armor
they changed some in a patch, not sure wich one. I belive the values that are posted are the orginal ones when tinkering first came out.
Increases protection by .2 to .4 are the values now.
I would check others as well. Like gold was +10% but now its +25%
Hope this helps.
[url=http://lastdynasty.net/stats/outputver2 ... 1342737445]Jack Able[/url]
[url=http://starwarsgalaxies.station.sony.com/]SWG[/url] Elba (in the Kauri Galaxy) planet -Naboo
[url=http://starwarsgalaxies.station.sony.com/]SWG[/url] Elba (in the Kauri Galaxy) planet -Naboo
- Flanker
- The Farm King
- Posts: 2734
- Joined: Fri Jan 17, 2003 12:31 am
Done thanks Jack
The Physical points were increased to 2 and the elemental were increased to 4
The Physical points were increased to 2 and the elemental were increased to 4
Panzerfaust tells you "Flanker -- stay right where you are -- i'm coming over to open a can of high grade whoop ass for ya.
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