Eater Dungeons (all) Quest Info:

Clan Quest Discussion Forum.
Locked
Ncatyl
Farmer
Farmer
Posts: 791
Joined: Wed May 28, 2003 10:09 pm
Location: Happy Place

Eater Dungeons (all) Quest Info:

Post by Ncatyl » Tue Jul 26, 2005 8:34 pm

This is belated.

90+, Abhorrent: Very easy to solo. Did so with a lvl 110 mage. Total carnage. I'd say a level 90 melee would have a moderately easy go of it, and 90 mage moderately difficult.

110+, Ravenous: Okay, these guys are tougher. Made it easily using a level 110 mage with lvl 136 mage escort. 404 buffed war is kind of on the weak side, but it's good enough to do the job. I could solo this with my 110 mage, but the going would be slow. Also, he's got a respectable melee defense skill (386 buffed).

125+, Insatiable: level 125 melee toon with minimum 336 base AL, I took occasional hits for up to 30+ in the backside when fully baned. 450 buffed melee defense and wielding a 29% melee D mod weapon and I was getting hit, at most, 40% of the time with about 25% being the average. Damage behind a shield was negligible with many hits being for 0pts.


Notes:
#1) Any experienced player knows that corners are your friend. Use them. It's easy; butt faces corner, pointy end towards enemy, don't leave room on your flanks for an opponent to get behind you. Eaters have a long aggro range, so when you drop the last one, keep your eye on the radar when looting. Eaters are also big which limits the number that can attack you at once. Be careful though, they can sometimes lock you up & prevent you attacking by getting too close. If this happens, strategically reposition your butt into another corner (scream, run to new corner, turn, fight).
#2) The direction you seek is >down<. Sometimes this involves going up a ramp to find the route. If you see a pit, first make sure it isn't glowing and green at the bottom (that would be acid and it is bad for you...trust me on this one *sizzle*), if the bottom isn't green & glowing, jump down and see #1 above. Generally, whenever you enter a room, run to the opposite wall and keep your left shoulder on the wall as you try to find the route. If left doesn't work, try the right.
#3) The monsters what drop the trophies are always near the exit portal at the bottom of the dungeon. Green text will be displayed when the jaw drops.
#4) If you don't know yet, Eaters are like Olthoi Royal Guardians in that they do all physical + an acid attack, except they're most vulnerable to slash. I've also had comparable results with pierce (Macers, not all is lost). Bludgeon is right-out. Lightning is also reportedly effective but I haven't tried it personally.
#5) The portals can all be recalled, tied, and summoned. Level restrictions still apply.
#6) Clemenza, in Westwatch, is the NPC for the turn-in. She's just about straight ahead out of the drop, a bit to the right.
#7) It is always good to have at least one of Ceydna Wren's portal gems or a Knoor portal gem within easy reach, just in case everything goes horribly wrong. Details about obtaining these gems are available respectively from the Ancient Olthoi Queen and Halls of Knoor (mage armor upgrade) quest write-ups at many fansites. Knoor gems are the easiest to obtain, CW's gems are free. These gems can and will save you a trip to the Lifestone, and therefore, prevent vitae at the expense of aborting or having to restart the quest (which would happen anyway if you died). Using the sending gems won't screw up your portal recall.
#8) When 2 minutes your buffs reach, time it is to leave. --Yoda
#9) Go slowly, pay attention to your surroundings, listen and watch your radar.
#10) NEVER refuse an offer to fellow, an offer of help, or be afraid to ask for either.

My goal is to enhance your enjoyment through providing quality information without spoiling the experience. If I can do it, you can too. Sure, it might involve painful learning (did for me), but overall the experience of conquering new territory or dungeons far outweighs the XP reward.
>Ncatyl
BTDT done

Locked