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I miss decal =|

Posted: Thu Jan 29, 2004 3:01 pm
by Phade
Like a true friend, decal has always been there..
through thick and thin,
Through macroing and detection plugins,

He was a true friend when buffing.
With him we were never lost, and always knew where to find things.
he was out link to other clan mates, and he kept us in line with quota.


please.. a moment of silence for this 3rd party program that will leave a little part of itself in all of our registries.


/e bow head

Posted: Thu Jan 29, 2004 3:27 pm
by Jezekiah Mc Phersun
n00b :shock:

Posted: Thu Jan 29, 2004 5:27 pm
by Warhogg
I feel your pain, :(

Posted: Thu Jan 29, 2004 6:05 pm
by Kazsam
:roll:

Posted: Thu Jan 29, 2004 8:55 pm
by Trekman
Decal is the *real* AC Client.

CLIENT.EXE is only a bunch of display routines for the 3D window and the Inventory/Stats Panels....

Posted: Thu Jan 29, 2004 10:39 pm
by Nakamuro Zataki
Uhm, I am out of the loop, but why is it not working?

Posted: Fri Jan 30, 2004 2:29 am
by Trekman
Nakamuro Zataki wrote:Uhm, I am out of the loop, but why is it not working?
(Mekle is one of the main Decal developers)


Mekle
Evil Genius


Joined: 20 May 2002
Posts: 1325
Location: Leafcull

Posted: Mon Jan 26, 2004 8:38 pm Post subject: Decal WILL be broken for a few weeks! (most likely)
There are some fairly major changes to the client in the January patch, including being compiled with a newer version of the compiler.

This means that most of the tricks and tools used to produce the memlocs in a quick amount of time are going to be broken.

It also means that some of the memlocs may go away all together, and new methods of accomplishing the same thing may have to be found.

Thus, there is a VERY good chance that a new version of Decal will be necessary, before most plugins begin to function again.

This WILL take time. It's taken years to get Decal where it is now, as far as the memlocs are concerned, and we'll be starting almost from scratch.
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Mekle
Evil Genius