Anyone use the Auto-Salvage plugin?

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Griffmar
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Anyone use the Auto-Salvage plugin?

Post by Griffmar » Fri Jul 25, 2003 4:40 am

If you're using it or have used it, I'd like to hear your feedback. The automatic concern is that it will salvage something it shouldn't (like a fully tinked Steel weapon, doh!), but it seems to have loads of safeguards built in. For example, it won't salvage something that has been tinked, or that has an inscription, or that has a minor/major on it, etc.

Seems like a good way to take the drudgery out of salvaging, IF it is reliable.

Here is the link to the home page for the plugin:

http://archui-host.no-ip.com:8888/auto-salvage/

And here is the link to the latest version post on the AC Utilities forum:

http://vnboards.ign.com/message.asp?topic=53955101
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Post by luang » Fri Jul 25, 2003 5:50 am

I'm using it, and like it *alot*.

It has not salvaged anything I don't want it to, yet - but then again, I'm paranoid. I'm using it on a salvage mule, that has no items of value.
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Post by Griffmar » Fri Jul 25, 2003 8:36 pm

I was thinking of doing the same thing, running it only on a salvage mule. I'd hate to be the first to discover some kind of "Oops, sorry, I seem to have salvaged everything you were wearing" glitch on my main. :shock:
Griffmar - L126+ Tank 3-school Archer
De Alchy - L97 Tinker/Cook/Alchemist
Gidd - L79 Food Chain pusher
Eval - Lowly trading mule & buff-saver

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Post by Griffmar » Tue Jul 29, 2003 10:44 pm

Okay, I've tried this now, and I've gotta say.... Wow!

I really hated the drudgery of salvaging a ton of loot all at once, but I'm a diligent salvager and so I did it. With this plugin, I set up all the rules very quickly that I normally apply manually, then said "go", and it was done in a few seconds.

Just a PSA: Between ELTank's auto-loot feature and this plugin, salvaging is waaaaay less of a burden.
Griffmar - L126+ Tank 3-school Archer
De Alchy - L97 Tinker/Cook/Alchemist
Gidd - L79 Food Chain pusher
Eval - Lowly trading mule & buff-saver

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Post by Oof » Tue Jul 29, 2003 10:53 pm

Question for you. I seem to remember hearing from some time ago that you got more salvaged material if you only ust'ed one item at a time. Of course, I also remembered hearing when salvaging first came out that certain items would yield more or less material, which I know is not the case now (and may not have ever been).

Is there a benefit to salvaging items one at a time in the use, or can I throw half a pack of something in there and let it go at it?

Thanks for answering a noob's question. ;)
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Post by Griffmar » Wed Jul 30, 2003 4:07 am

I don't have a definitive answer, but here is what I do know:

I have heard this as well. When I first heard it, I was inclined to believe it, figuring that perhaps a skill check applied that might give me 7.5 units of something, and the game rounded up to 8.0. But multiple items at once it could add up before rounding, thus leading to the rounding issue some folks are sure exists.

It may well be the case on lower tinkering skills, but I have not done the empirical testing required to prove or refute it. It would be hard to get any direct evidence unless one did a LOT of sampling, due to the random nature inherent in skill checks.

If you have a high enough tinkering skill (and for salvaging, it picks your highest overall tinkering skill, not specific to the item you're salvaging), of course, you salvage 100% of the item, equal to the workmanship, and there is no rounding involved.

Maybe I'll post a question on the dev forums and see if I can get a Turbine dev to settle the mystery.
Griffmar - L126+ Tank 3-school Archer
De Alchy - L97 Tinker/Cook/Alchemist
Gidd - L79 Food Chain pusher
Eval - Lowly trading mule & buff-saver

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Post by Griffmar » Thu Jul 31, 2003 2:32 am

Looks like it's true. Here's the reply from Ibn@Turbine to my question:
Not a rumor... srand thinks she verified this on the Vault but either way it's true.

It may not be true forever, but it's true right now.

Alex "Ibn" Beckers

AC Online Community Relations
Here's a link to the actual thread:

http://www.accmty.com/idealbb/view.asp?topicID=46559
Griffmar - L126+ Tank 3-school Archer
De Alchy - L97 Tinker/Cook/Alchemist
Gidd - L79 Food Chain pusher
Eval - Lowly trading mule & buff-saver

Guest

Post by Guest » Thu Jul 31, 2003 3:13 am

And here is the Auto-Salvage author's reply on how his plugin works (short version = it salvages one item at a time):

http://archui-host.no-ip.com:8888//foru ... .php?p=287

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Post by Griffmar » Thu Jul 31, 2003 3:14 am

Okay, that was bizarre. That last post by "Guest" was me, guess the boards hiccuped on me.
Griffmar - L126+ Tank 3-school Archer
De Alchy - L97 Tinker/Cook/Alchemist
Gidd - L79 Food Chain pusher
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Post by Trekman » Mon Aug 18, 2003 12:32 pm

Auto-Salvage is now named UST, current version 1.0.9.

Very useful, very stable, BUT :

When my salvage mule has many bags to combine (almost complete mainpack), the plugin stops processing. I have to stop and restart the Combine process, sometimes I even have to relog the toon....

Found a thread in its support forum about the various timings of UST.
I will play around with the mentioned numbers to see if that solves my problem (http://archui-host.no-ip.com:8888/forum ... c.php?t=93)
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