Making Plats
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- Oof
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Maybe double-check the keyboard mappings and make sure the macro is using the same keys you have mapped ingame? I doubt it's a resolution or strech ui issue (haven't looked at Dave's macro yet) or else it probably wouldn't be buying anything. I wonder if maybe the split item key, or whatever is used to buy multiple quantities is mapped to a different key than the macro is expecting? That might let the macro run, but not but multiple items.
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Oof@lastdynasty.net
Oof@lastdynasty.net
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Ah oof I think you're on to something. 1 is the default purchase quantity of all stackable items. If the split item key doesn't respond, it cannot change that number. If that is the only problem, then nothing is stopping the macro from doing the rest of that procedure--namely--putting the mouse over to the "buy all" button.
Make sure the Split Item key is mapped appropriately in the program to your setup. In AC, you can find it under the subsection "Item Manipulation" in the keyboard setup. In my program, it's in the beginning of the program and is explained fairly clearly in the // comments.
Make sure the Split Item key is mapped appropriately in the program to your setup. In AC, you can find it under the subsection "Item Manipulation" in the keyboard setup. In my program, it's in the beginning of the program and is explained fairly clearly in the // comments.
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I found another macro :
http://www.cameroncole.com/forums/index ... ee54754862
This one works at the Baishi bowyer, and buys MMD-notes.
It works better for me : faster, buys MMD-notes (I don't trust plats, value might come down next patch), no movement, and less crowded.
http://www.cameroncole.com/forums/index ... ee54754862
This one works at the Baishi bowyer, and buys MMD-notes.
It works better for me : faster, buys MMD-notes (I don't trust plats, value might come down next patch), no movement, and less crowded.
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I doubt they would lower the cost on plats. This has happened before. If they lower them, they have effectively eliminated the need to macro for plats by making them "too" affordable, which would wreck their own internal economy.
However, this is Turbine we're talking about.
However, this is Turbine we're talking about.
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Adversity has the effect of eliciting talents, which, in prosperous circumstances, would have lain dormant. -Horace
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Srand made a post on VNboards basically saying it's okay for people to do this because the economy will bounce back
SO.....i've been running this one by rizzean
http://www.cameroncole.com/forums/index ... 6889d8c8f5
made 4 packs of MMDs while running it at the eastham bowyer. It makes about 10-12 MMDs an hour I believe.
There's some annoying text spam in the beginning of the script but you can just change the text to whatever you want.
Which Plat macro is the best right now? (Too full of MMDs) I've seen the one with people buying at martines and I might actually run that one since there's no real danger of getting portal stormed away and getting slaughtered...
SO.....i've been running this one by rizzean
http://www.cameroncole.com/forums/index ... 6889d8c8f5
made 4 packs of MMDs while running it at the eastham bowyer. It makes about 10-12 MMDs an hour I believe.
There's some annoying text spam in the beginning of the script but you can just change the text to whatever you want.
Which Plat macro is the best right now? (Too full of MMDs) I've seen the one with people buying at martines and I might actually run that one since there's no real danger of getting portal stormed away and getting slaughtered...
[color=#FF0000][url=http://www.acstats.com/server/solclaim.nsf/open/Nomak]My AC Stats[/url][/color]
[color=#FF0000]Nomak[/color]
[img]http://www.mikedingleyjones.btinternet. ... _It_on.gif[/img]
[color=#FF0000]Nomak[/color]
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