July 2008: Release Notes

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Keebler
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July 2008: Release Notes

Post by Keebler » Wed Jul 23, 2008 12:08 pm

July 2008: Release Notes


Greetings and welcome to the 99th monthly update for Asheron’s Call! It is now just about a month away from the big event, and the team is busy getting all of the finishing touches in place to ensure the event will be one to remember. What does that have to do with the July event you ask? Well to make sure August is as good as it can be, most of the team spent July working on the 100th update. There is still plenty of new excitement in Dereth this month, but not as much as we would normally see.


With the 100th update coming, we also recently announced that the server hardware will be upgraded in the coming months. We want Asheron’s Call to keep going strong, and in the first of many steps toward improving the overall game, we want to make sure we are on the best hardware possible. When we get closer to the actual upgrade, we will let everyone know.

Now lets see what coming in the July event, Shattered Lines!

Miscellaneous Changes and Improvements

The spell range inside dungeons has been reduced to approximately 30 meters. This change should only affect life and creature spells. War magic should not be impacted by this change.


A change was made to the game that should help resolve some issues with locator type plugins that are used by some players.


The drudges have finally stopped constantly raiding Cragstone, much to the relief of the townsfolk. Brave adventurers who still want to complete the associated quest may do so by hunting the Drudges around their fort.


There have been reports that some strange Moarsman attacks have been occurring across the towns of Dereth.


Six strange new Pyramids have appeared near the Ley Lines of Dereth. A stranger in Ayan Baqur is asking that any able bodied person help him out with his investigation of these new Pyramids.


Some changes have been made to how chests and corpses now act. Any chest or corpse that gets “locked” by a player will now be able to be “unlocked” by another player double clicking on the corpse or chest if it has been locked for more than 1 minute. After double clicking the container, it should once again become useable for players.


A 10 second timer was added to locked chests. 10 seconds from when you unlock the chest it can't be closed. This is to address lag issues of people unlocking a chest and accidently opening and closing it at the same time.


The NPC Roderick should now properly flag players. He should now take the appropriate actions with the turn-in on the broken seal, allowing players to continue the quest again.



So there are just some of the things we have in store for Asheron's Call in July. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the July event.
Killing is my business, and business is GOOD!

Allegiance Council
Keebler@lastdynasty.net

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