100th Patch Society System Overview

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Keebler
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100th Patch Society System Overview

Post by Keebler » Tue Jul 22, 2008 12:19 pm

Society System Overview


As we fast approach the 100th content update we felt it was a good time to start detailing some of the key features that will be included in this major event. Working towards and on this event has been a pleasure for all of us and we sincerely hope everyone will enjoy what we have in store. So without further delay, lets discuss out first new feature, Societies and the new Society system.



As many will remember, we made a brief visit to Factions during the Grael story arc, where we let players choose sides. For the most part these Society choices were cosmetic and did nor have a real impact on gameplay. With this new system, players will choose a Society and their choice will have an impact on their game, both directly and indirectly.



There will be three Societies to choose from, The Radiant Blood, The Celestial Hand, and The Eldrytch Web. Each Society has its own ideals and beliefs as to what should happen on Dereth and beyond. Players will be given the chance to discover the principles of each Society and choose which group they want to join. But choose wisely, because changing Societies will not be something easily done. There are penalties for those who are not loyal.


In order to join a Society, players will need to have reached certain goals in Dereth. The leaders of each Society want only the strongest members of society. To that end, players will need to be level 180 in order to join a Society. Those who are below that level will be able to help out Society members on certain tasks, but they will not yet be able to join a Society. (This is not the only content being added to the game that players below 180 will be able to do).




Players will begin their journey into the world of Societies by speaking to one of the Society recruiters located in Hebian-to, Cragstone or Zaikhal. These recruiters will know if you have already joined another Society, so do not try to fool them. If a player has not joined a Society yet, the recruiter will send them on a task to speak to another. And thus the journey begins. The path to joining and gaining favor in a Society is not an easy one, but the rewards for doing so are well worth it.


Once a player is part of a Society, they will need to complete a series of tasks in order to gain favor with their Society’s leadership. Each series of tasks will take place in different locations around Dereth, based on what Society ranking the player is attempting to acquire. When the system goes live, players will be able to ascend to rank five in their Society, but this process will take some time and effort. Gaining ranks in a Society not only unlocks more tasks, players will also be rewarded with things like pulls from Level 8 loot chests and unique Society based armor sets.



Players who join a Society (also referred to as Societies in-game) will also gain access to Society strongholds. These Strongholds are the hearts of their Societies, where Players will go to complete quests for their Societies, resupply, rest, and hang out. They are designed to be Society-specific hubs, complete with quests, Vendors and relevant Lore.


This is just a brief overview of just one of the new features coming with the 100th content update for Asheron’s Call. There are more details and nuances related to this system which we will describe in more detail as we get closer to the launch of the event. We have many more features and updates that we will be discussing in the coming weeks as well as a few surprises.

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